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Zelda Overture Change Log
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CONTENTS:
CL1 - Important Notes
CL2 - Known Issues
CL3 - Change Log
CL4 - Items And Their Effects
CL5 - Credits

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IMPORTANT NOTES (CL1)
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-Reading any further from this point will start including spoilers. If you want to remain spoiler free for your first playthrough, STOP READING NOW.

-With the release of v1.6, very little changes are going to be done to the mod going forward
	-The only things from this point will be for balancing/bug fixes
	
-With the addition of an arrow counter in 1.5.x, they now require multiple things to work; You must have a Bow, an Arrow type (buyable in shops), a Quiver (you start with one, others buyable in shops), and ammo (found as item drops)

-With diagonal movement being enabled, doors take a bit more accuracy to enter, due to them being pixel based, instead of tile based

-Once you have the flippers, water takes a brief moment of you holding towards it to enter it

-Several heart requirements for items (such as the swords) were changed, and several new items have heart requirements
	-Some items are also a bit touchy on where you have to pick them up, due to the diagonal movement

-"4 magic" is considered one use. (i.e. how much the candle uses per use)

-When rapidly attacking with the sword after gaining the slash ability, the full animation will not play
	-The game wasn't intended for button mashing, and enemies have invincibility frames anyways, so maybe don't do it?

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KNOWN ISSUES (CL2)
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-Link's charge sword sprites for up and down are funky looking when you move
	-I personally cannot fix this, since I can't sprite
	-These were updated in 1.5.5 to something better, that still isn't pefect, unfortunately
	
-Using the full map in dungeons shows a large white area, which is actually the other dungeons, since they're technically all on one large map

-Despite best efforts, Chrisaegrimm is still bad at the game
	-A fix is currently being investigated

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CHANGE LOG (CL3)
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-There may be a couple notes I've missed over the years, but I've tried to keep this as accurate as possible

v1.7.4 - 8/8/2023
-Updated to ZC 2.55 Alpha 116
-Passive items can now be hovered over to show their names
	-Note that the Ladder and Raft are on the same slot, and the Ladder only shows when in a dungeon
		-The two items can cycle between each other with Left/Right
		-Moving to this slot from another item except Power Bracelet will default to the Raft
	-The Bow can be viewed coming from the Arrow or Candle slots, but other slots will default to the Arrow
	-This unfortunately kind of breaks L/R usage
		-R will cycle through items correctly, but L will always stop at a left side equipment item
	-Moving left off of the passive items will loop through the passive items, and moving right off of the equipment will loop through the equipment
-Drastically reduced the MP cost for the Cane of Byrna

v1.7.3 - 7/16/2023
-Fixed a message string typo
-Updated the Mad Batter's sprite
	-Thanks to Genny/Guinny for the sprite
	-Thanks to Mani Kanina for the script to remove Batter from the room after it's been used

v1.7.2 - 7/13/2023
-Added custom sold out messages to shops that can run out of items

v1.7.1 - 7/12/2023
-Removed "Newer" Player Movement, as it caused major issues with the Flippers

v1.7.0 - 7/10/2023
-Updated to require ZC v2.55 Alpha 115
-Fixed an off tile in Level 7
-Enabled "Newer" Player Movement
	-Hopefully this fixes players getting stuck trying to go down through doors
-Enabled a script to remove items from shops if they are useless to purchase more than once
-The Following item should disappear from shops once purchased:
	-Big Quiver
	-Blue Candle
	-Blue Ring
	-Giant Quiver
	-Long Bow
	-Magic Bomb Bag
	-Red Ring
	-Silver Arrow
	-Whimsical Ring
	-Whisp Ring
	-Wooden Arrow
		-A MASSIVE Thank You to TwilightKnight, for writing the script that enabled this feature

v1.6.0 - 6/14/2023
-Enabled reduced flashing
	-No clue if this will actually make a difference or not
-The Sword has a place on the subscreen now
-The A Button can now be set to different items
-Rebuilt the HUD to include spacing for the X and Y Buttons
-X and Y buttons can now have items set to them
-The L and R buttons now cycle the B Button item
-Fixed Gannon not being shown by the Amulet of Light
-Fixed the corner tiles with stairs in Level 9
-Fixed the bush doors in the mountains
-Changed the tile on 1:3F showing how to get to 1:2F of the Overworld
-Changed the color of the rocks on 1:1F hinting how to get to 1:0F of the Overworld
-Changed the internal item names of the quivers
-Changed the color of the stairs leading to Nayru
-Adjusted the text placement for the 1/2 magic upgrade
-Changed the room layout of the 1/2 magic upgrade
-Removed the random continue point from outside the graveyard
-Most Darknuts now take damage from the Cane of Byrna
-Corrected the internal name for the Mushroom/Letter
-Fixed an incorrect tile on Overworld 1:16
-Fixed a tile issue in Level 7
-Pols Voices now have a 1/3 chance to drop arrow ammo
-All non-re-enabling Bubbles can now be hurt by the Wand's projectile, Byrna, and reflected magic

v.1.5.6 - 6/2/2023
-Removed fade transition, as it was causing weird colors
-Corrected the background color for the arrow ammo icon on the hud
-Added game time to the subscreen
-The Mirror Shield and Master Sword now require defeating their guardians
-Updated message scripts for the Wizard and Sage Rings
-Fixed the graphic for the Cane of Byrna
-Wizrobes now take 1/2 damage from the Cane of Byrna (changed from ignore)
-Increased Cane of Byrna damage to 2 (up from 1)
-Swapped Ganon's fireball and contact damage amounts
-The Amulet of Light now reveals True Evil
-Changed the color of the Amulet of Light
-Updated Mega Quake's NPC text string

v1.5.5 - 6/2/2023
-Updated editor to a much new version, which brings in a lot of little changes, and some bigger ones listed below (Mod now uses 2.55 Alpha 113)
-Enabled fast counter drains
	-This should make buying high costed items more bearable
-Increased shown playtime limit
	-Play time is not currently being shown
-Pressing B while a message is being written will immediately show all of it
	-Pressing A will still speed it up
-Enabled new player movement style
	-This will supposedly make moving diagonally much smoother
-Pols Voices and Vires will have shadows when jumping on the z-axis now
	-This should make it a bit easier to determine when they can be hit
-Peahats are now vulnerable when frozen by a clock
-Drops will now re-roll if your capacity for the initial drop is at max
	-This will stop things like arrows from dropping if you're at max ammo currently, and potentially give you something more useful
-Sword charges can now be carried through screen transitions
-Ocarina secrets should be permanent now, once revealed
-Added new opening/closing animations
	-These are chosen at random when a screen wipe occurs
-Fixed the infinity symbol on the hud for the Magic Quiver
-Kind of corrected the up/down charge sprites
	-They'll likely be non-animated, but it should at least look better
-Changed the NPC text for several items

v1.5.4 - 6/1/2023
-Removed some useless stairs in Level 1 and Level 4
-Removed the heart requirements for the Shield Rings
-Updated the text for the "pick one" rooms
-All Wizrobes except the Mirror Wizrobe can now be hurt by arrows
-Increased the cost of the Silver Arrow to 500 rupees (up from 200)

v1.5.3 - 5/31/2023
-Added resistance to the Hammer to some enemies
-Increased damage of the Black Keese to 4 (Up from 2)
-The Boomerang in Level 1 is no longer under a pushable block
-The Lens of Truth in Level 4 is no longer under a pushable block
-Changed a bunch of internal item names, and updated them within the FAQ (CL4)
-Added a selected item name field to the subscreen
-Adjusted some text on the subscreen
-Added a slight hint towards accessing Overworld screen 1:0F
-Reduced the magic cost of the Lens of Truth to 1 (down from 2)
-Changed the font for the text used by the "Mad Batter"
-Replaced the one shop with arrows (ammo) with the Wooden Arrow

v1.5.2 - 5/7/2023
-Corrected the message for the Mirror Shield to accurately represent what it  does.
-Moved the positions of the stepladder and Quiver on the subscreen
	-The stepladder was not showing previously, for some unknown reason
	-Currently, the Stepladder only shows in dungeons, overtop of the Raft, since it's disabled in the Overworld
-Increased the cost on Nayru's Love to 128 (Up from 64)

v1.5.1 - 5/7/2023
-Corrected starting arrow max limit (20)
-Removed some spike traps from Level 1
-Fixed a key that didn't fall from the ceiling in Level 4
-Maybe actually fixed the single off-placed wtaer tile in Level 4
-Actually fixed (and tested) True Arrows

v1.5 - 5/5/2023

-Swapped the Boomerang and Magic Ring 1 locations within Level 1
-Enabled True Arrows
-Added quivers to a few shops
	-Quiver 1 is equipped by default
-Finally got an arrow counter working 
	-Can't figure out how to get a proper infinity symbol, but it works.
-Added the Magic Quiver to Level 9
-Lowered protection from the Black Ring to 1/6 (down from 1/8)
-Increased recovery ticks of the magic rings to 2 (Up from 1)

v1.4 - 7/12/2012

-Dungeons now have a "world map" function
	-The maps display all black if you are in a dark room that has not been lit
-Disabled the stepladder on the Overworld
-Increased the Magic Wand's power to 6 (up from 2), giving it power between the Magic and Master swords
-Increased the Magic Wand's magic cost to 3 (up from 2)
-Fairy Rings now heal both magic and health
-Fixed an incorrect tile in Level 2
-Disabled the Stepladder in Ganon's room
-Changed floor layout in ganon's room
-Ganon's room now has a shutter for the entrance door
-Fixed a random water tile that was under a block in Level 8
-Doubled Ganon's HP
	-It now takes 4 hits with the Master Sword to "stun" him
-Tripled Ganon's Damage
	-With the Black Ring, his fireballs do about 1 heart of damage, touching him does about 2 hearts
-Increased Health and damage of Patra 1 & 2

V1.3.1 - 4/10/2011	

-Added a hammer block outside the graveyard, making alot of things impossible to get early on

V1.3 - 3/26/2011

-Added The stepladder into Level 5
-Subscreen has been edited to include room for Maps/Compasses/Boss Keys
-New room added to Level 8 
	-This room IS pointless, but is a nice reference that fits well in this game
-Entrance to the screen before Level 2 fixed so you can no longer get "Stuck" in the wall
-Stairs on the Overworld should no longer look like cave entrances
-The "Death Knight" no longer returns after being killed
-The Black Octorok no lnger returns after being killed
-All Keys are now level specific
-Level 9 no longer has any keys, except a Boss Key
-Keys now drop from the ceiling, being more Gameboy-Like
-Traps no longer bounce off of each other
-100/200 Rupees have been removed, and 50/20 Rupees have been lowered on drops
-Added the Peril Beam to the Overworld
-Doubled the amount of magic each Magic Ring gives you
-Lots of Minor Bug Fixes
-Peril Ring doesn't work, so I added it's own room right next to the start
-Peril Ring has it's own space on the subscreen
-Raft path to leave Level 4 added 
	-You can now leave prior to getting the Flippers
-Raft path on the right side of the Overworld has been removed
-1/2 Magic Upgrade added to Level 5
-Hopefully fixed a couple leftover doors
-The Bomb Bag rooms, excluding the Magic Bomb Bag, are now special item rooms, making the bags free
-Magic Ring 1 now gives slow MP Regen
	-Rings 2 and 3 had their speeds increased
-There are more invisble monsters now
-Diagonal Movement has finally been enabled
-Changed the locations of the "Take Any One You Want" Rooms
-White Sword Now requires 8 Hearts, Magic Sword requires 12, and the Master Sword requires all 16
-The Hurricane Spin now does half the spins it originally did

V1.2 - 3/25/2011

-Expanded Rupee drops to include 20, 50, 100, and 200 rupees
-Fixed arrow ammo still dropping
-Fixed basic drop table 
	-Approximately 1/3 of kills gets you an item of some kind
-Fixed return location from Hurricane Spin scroll location
-Fixed sprite error with Din/Nayru/Farore
	-The fairy sprite has been replaced with the Old Woman
-Stopped shadows from flickering, it was just becoming an annoyance
	-Shadows are translucent now
-New map entrances are still caves...Not sure how to fix this yet
-High rupees have had drop rates decreased
-Magic Rings now recover your magic to full when you get them
-The location for Wealth Medal Lv.3 has been fixed
-Heart Ring Lv.1's location has been fixed
-There is no longer a placement for the Stepladder on the sub screen
-The Peril Ring no longer overides the Heart Ring on the subscreen
-Passive items in the sub menu are no longer incorrectly colored 
	-The Whimsical, Whisp Lv.2, and Peril Rings should be odd colored
-Link no longer walks "over" passageways in dungeons
-All ghosts in the graveyard are now invisible

V1.1 - 3/23/2011

-Tons of new changes. Because of such, i'm no longer refering to this as a mod of Warlock's Mod. He IS still credited at the end of my FAQ

-The subscreen has been changed, to account for new items that will be added soon
-The subscreen now shows for all the following items
	-Passive Items
		-Shield
		-Spike Boots
		-Shield Rings
		-Stepladder/Fourway
		-Raft
		-Bracelets
		-Flippers
		-Amulet
		-Book
		-Magic Key
		-Wallets
		-Heart Rings/Peril Ring
		-Bomb Bags
		-Charge Rings
		-Magic Rings
		-Wealth Medals
		-Whimsical Ring
		-Whisp Ring
		-All 6 Tiger Scrolls
	-Equipment
		-Boomerang
		-Bombs
		-Bow and Arrows
		-Candles
		-Din's Fire
		-Whistle
		-Bait
		-Poitions
		-Wand
		-Farore's Wind
		-Super Bombs
		-Lens of Truth
		-Hammer
		-Nayru's Love
		-Cane of Byrna
-A lot of "Rules" have been changed as well
	-Bomb explosions hurt link again, doing 2 hearts from normal bombs, and 8 hearts from supers
	-Push blocks no longer move if bumped
	-The Mirror Shield now reflects more
	-The Magic Wand can no longer deal melee damage
	-The Boomerangs will grab all items in their path
	-Some items (like Shield Rings) are now going to have a heart requirement like the swords
	-You walk slower while charging your sword or hammer
	-Enemies can now use the Z-Axis, and as such, Peahats and the like should be able to fly over link
	-The error between Darknuts/Bombs has been fixed
	-The Ladder/Fourway can be used anywhere now
	-Hearts from fairies and the like refill faster
	-Messages can be sped up with A
-Super Bomb ratio is now 4:1
-Starting bomb max has been lowered to 8
-Starting Max rupees has been lowered to 99, since all 3 wallets will be added soon
-You start out stabbing, but will have the opportunity to gain the ability to slash
-Starting magic has been reduced, but you can increase it when the Magic Rings get added
-The first Bomb Bag will let you carry up to 16 bombs 
	-Bomb Bags 2 and 3 will give you 16 more each, and the Magic Bomb Bag will give you infinite
-You now need at least the Magic Ring Lv.1 before you can use magic
-Super Quake, and the Hurricane Spin no longer cost magic
-Magic Rings 2 and 3 give magic regen
-The "I bet you'd like to have more bombs" rooms have been replaced with Bomb Bag shops for bags 1-2
-The shield rings now have heart requirements of 6, 12, and 16
-The Wealth Medals now require 4, 8, and 12 hearts
-Numerous Changes to castles and the world map as far as items
	-World Map
		-Added A Secret shop with the Red Ring for 500 rupees
		-Silver Arrows and the Long Bow are buyuable in a secret shop for 200 and 400 rupees
		-The Heart Ring Lv.1 was added to the Overworld
		-The Whisp Ring Lv.1 was added to the Overworld
		-Wallet 2 (999) was added to the Overworld
		-All of the Tiger Scrolls were added to the Overworld
		-Magic Ring Lv.2 Was added to the Overworld
		-The Peril Ring Was added to the Overworld
		-The Wealth Medals were added to the Overworld
		-Added a hidden shop containing the Whimsical Ring for 999 Rupees
		-Added Hidden Caverns containing Din, Nayru, and Farore, with their repective powers
	-Level 1
		-Added the Magic Ring Lv.1
		-Added the "Slash" Ability
	-Level 2
		-Added the Wallet Lv.1 (500)
	-Level 4
		-Replaced the Stepladder with the Flippers
		-Added the Lens of Truth
		-Added the 1/2 Magic Upgrade
	-Level 5
		-Added the Charge Ring Lv.1
	-Level 6
		-Added the Hammer
		-Added the Heart Ring Lv.2
	-Level 7
		-Added the Magic Ring Lv.3
	-Level 8
		-Added the Whisp Ring Lv.2
		-Added the Bomb Bag Lv.3
		-Added the Cane of Byrna
		-Added the Charge Ring Lv.2
	-Level 9
		-Added the Magic Ring Lv.4
		-Replaced the Red Ring with the Black Ring
		-Replaced the Silver Arrows with the Golden Arrows
		-Added the Magic Wallet
		-Added the Heart Ring Lv.3
		-Added the Magic Bomb Bag
		
		V1.0 – 3/12/2011
Bug Fixes From Warlock's Mod:

-You now have a magic bar 
	-It has 8 uses of magic before it runs out
-You can now carry bombs
-Castle 4 had a bug where you couldn't get into the basement to get the master key, which has been fixed
-Hopefully fixed all bugs that were my fault >.<

Changes:

-The screen scrolling effect was removed to speed up gameplay
-Link now flickers when he's invincible (by use of a clock)
-Clocks last approximately 5 seconds now
-When link holds an item (like the Candle) above his head, it will continue to animate
-Push blocks will move if bumped
-Things that are burnable (like certain bushes) now burn instantly
-Link isn't hurt from his own fire weapons or bombs
-Sword swings can pick up items now
-Sword animation is a swing, instead of a stab
-The boomerang will now grab all items in it's path
-Medicine, Fairies, and Triforce Pieces now remove Jinxes
-You can now safely trigger Armos Statues/graves from the bottom
-You can use items on the edge of the screen without having to walk into the room
-There are more sound effects now
-Messages (Like when you get any of the swords) can now be sped up by hitting A or B
-The special item room guys (like the sword givers) no longer create a puff when appearing
-The "zelda" cheat (which seemed to have no purpose) has been removed
-The Swords were changed as follows
	-The Wood Sword now has a beam, but can only be used to stun enemies
	-The White Sword now has a beam, which can only be used when at full health and does 50% damage
	-The Magic Sword's beam can now be used when at 75% health or higher, and does 75% damage
	-The Master Sword's beam can now be used anytime, and does 100% damage
-Bomb Limit increased to 16 to start
-Super bomb ratio is 2:1, so you can get 8 super bombs without any bomb upgrades
-Wallet size Increased to 500 to start, since you can get the 999 wallet later
-You can now carry up to 255 keys

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Items And Their Effects (CL4)
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-This List contains all items in this mod, starting with the passive items, then your equipment

-Swords
	-The Wooden Sword is the basic weapon
		-Shoots beams at full health that can stun enemies
	-The White Sword is a better weapon, doing 2x the damage of the Wooden Sword
		-Requires 8 hearts to obtain
		-Shoots beams that do 1/2 damage when at full health
	-The Magic Sword is an even bigger upgrade, doing 2x the damage of the White Sword
		-Requires 12 hearts to obtain
		-Shoots beams at 75% health doing 75% damage
	-The Master Sword is the best sword in the game
		-Requires all 16 hearts to obtain
		-Always shoots beams for 100% damage
-Shields
	-The Small Shield can stop basic enemy attacks, such as the rocks from octorocks, or arrows
		-You start the game with this shield
		-You cannot lose this shield to a Like Like
	-The Magic Shield can stop more attacks, like fireballs from non-bosses
		-You can lose this shield to a Like Like
	-The Mirror Shield can reflect magical attacks, such as from wizzrobes, fireballs, and stops everything else
-Boots
	-Spike Boots Let you walk over spikes unharmed
-Bomb Bags
	-The Small Bomb Bag lets you carry up to 16 bombs, and 4 Super Bombs
	-The Large Bomb Bag lets you carry up to 32 bombs, and 8 Super Bombs
	-The Giant Bomb Bag lets you carry up to 64 bombs, and 16 Super Bombs
	-The Magic Bomb Bag gives you unlimited bombs, and 32 Super Bombs
-Stepladder
	-The Stepladder lets you cross single tile gaps of lava
-Raft
	-The Raft lets you cross a raft point (enables access to level 4)
-Bracletes
	The Power Braclet lets you move rocks, that would otherwise be unmovable
-Flippers
	-The Flippers Let you swim in water 
		-Overrides the Raft for the most part
-Amulets
	-The Amulet of Light lets you see invisble monsters
-Books
	-The Magic Book makes the Magic Wand's projectile ignite when it hits something, or the edge of the screen
-Keys
	-Castle Keys let you open the doors in the castle you got it in
	-Buyable Keys let you open a locked door in any level
	-The Magic Key gives you unlimited keys for every level
-Wallets
	-The Small Wallet lets you carry up to 500 rupees
	-The Giant Wallet lets you carry up to 999 rupees
	-The Magic Wallet gives you unlimited rupees
-Wealth Medals
	-The Coupon cuts shop prices by 25%
		-Requires 4 hearts to obtain
	-The Membership cuts shop prices by 50%
		-Requires 8 hearts to obtain
	-The VIP Card cuts shop prices by 75%
		-Requires 12 hearts to obtain
-Shield Rings
	-The Blue Ring turns Link's outfit blue, and cuts damage in 1/2
	-The Red Ring turns Link's outfit red, and cuts damage in 1/4
	-The Black Ring turns Link's outfit black, and cuts damage in 1/6
-Charge Rings
	-Charge Ring Lv.1 lets you charge the hurricane spin/super quake 50% faster
	-Charge Ring Lv.2 lets you charge the hurricane spin/super quake 100% faster
-Magic Rings
	-The Apprentice Ring enables magic, and gives you 64 magic. Recovers 2 magic use every 32 seconds
	-The Mage Ring increases your magic guage to 128, and recovers 2 magic use every 16 seconds
	-The Wizard Ring increases your magic guage to 256, and recovers 2 magic use every 8 seconds
	-The Sage Ring gives you unlimited magic.
-Whimsical Rings
	-The Whimsical Ring gives you a 1/15 chance to instantly kill an enemy when hitting it
-Whisp Rings
	-The Whisp Ring gives you a 50% reduction in jinx time (weapon/item locking)
	-The Ethereal Ring gives you 100% resistance to jinxes
-Heart Rings
	-The Heart Ring recovers 1/2 of a heart every 32 seconds
	-The Regen Ring recovers 1/2 of a heart every 16 seconds
	-The Life Ring recovers 1/2 of a heart every 8 seconds
-Charge Attack
	-This skill lets you charge your sword, and perform a spin attack
-Cross Beams
	-This Skills lets you shoot beams in all 4 directions after a charge attack
-Hurricane Spin
	-This skill will let you continue to spin in circle, and move, while performing a charge attack
-Peril Beam
	-This skill will lets you shoot swords when you have only 1 heart
-Quake Hammer
	-This skill will let you charge your hammer, and when released temporarily stun all enemies in a small area
-Super Quake
	-This skill lets you charge your hammer a second time, and stuns all enemies on the screen
-Boomerangs
	-The Boomerang goes about halfway across the screen, stuns enemies, and picks up items
	-The Magic Boomerang goes all the way across the screen, stuns enemies, and picks up items
	-The Fire Boomerang goes all the way across the screen, damages enemies, and picks up items
-Bombs
	-Bombs Cause 2 points of damage, to link or enemies, and blows up bombable walls
	-Super Bombs cause 8 points of damage, to link or enemies, has a wider hitrange, and blows up bombable walls
-Bows
	-The Bow lets you shoot arrows
	-The Long Bow Shoots arrows faster than the Short Bow
-Arrows
	-The Wooden Arrows cause 2 points of damage, and picks up items
	-The Silver Arrows cause 4 points of damage, picks up items, and are required to finish the game
	-The Golden Arrows cause 8 points of damage, picks up items, and can be used to finish the game
-Candles
	-The Blue Candle can be used to burn bushes, damages enemies, and drains magic, but can only be used once per map entry
		-Consumes 4 magic per use
	-The Red Candle can be used to burn bushes, damages enemies, drains magic, can be used multiple times on the same screen, and is required to enter level 8
		-Consumes 4 magic per use
-Din's Fire
	-This item consumes magic, and rains a ring of fire around link dealing damage to all nearby enemies
		-Consumes 32 magic per use
-Whistle/Ocarina
	-This item is needed to defeat certain enemies, reveal certain secrets, and enter one of the levels
-Meat
	-This item attracts enemies to it, and is required to progress through one of the levels
-Potions
	-Blue Potions recover all health, and are consumed after use
	-Red Potions recover all health, and become blue potions after use
-Wand
	-The Magic Wand shoots waves of magic that can damage enemies
		-Consumes 12 magic per use
-Farore's Wind
	-This item will return you to the starting map on the world map, or the entrance of any level
		-Consumes 32 magic per use
-Cane of Byrna
	-This item makes a circle around you that damages enemies
		-Consumes Massive magic
		-Can be toggled on/off
-Lens of Truth
	-The Lens of Truth lets you see any and all secrets 
		-Consumes magic while active
		-Toggles on a hold
-Hammer
	-The Hammer can be used to damage enemies
-Nayru's Love
	-This item makes link temporarily invincible
		-Consumes 128 magic
		-Lasts only a few seconds
-Maps
	-Maps let you see the known rooms in a level
-Compasses
	-The Compass lets you see which room has the boss of the level
-Boss Keys
	-Boss Keys let you open the locked doors, that do not use normal keys
-Peril Ring
	-This ring actually does nothing, and is a tribute to a dear friend

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CREDITS (CL5)
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First off, credit has to go to warlock, whose mod I started this whole big mess with.
Second off, Nintendo, for bringing us the original NES LoZ.
Third, everyone who worked together to bring out ZQuest, ZClassic, and ZCLauncher, 
	whome without none of this would have ever happened.
Fourth, my dear friend Brandon, whom had to listen to me go on for hours about this mod, and I love him dearly for it <3.
Fifth, special thanks to Chrisaegrimm and Ziggypigster, who ended up being guinea pigs for v1.5
Lastly, anyone whom I've forgotten, but has given me ideas along the way.

Hopefully, You've all enjoyed this as much as I have, or you will enjoy it as much.
Any questions/comments, feel free to try and get ahold of me at any of these: 

	-Youtube: https://www.youtube.com/BackSeatGamingCrew
	-Backloggery: http://backloggery.com/seraphin_eveles
	-Twitch: https://www.twitch.tv/backseatgamingcrew
	-Twitter: @SeraphinEveles
	
~Seraphin Eskred Lutian Eveles~